Teodora Nechita                          Phone: (604)9446934

                                                                                                Email: teodora_nechita@yahoo.ca                    

www.tnechita.com

 

 

Highlights of Qualifications

 

·         Skilled, experienced and versatile CG Artist with more than 11 years experience in Games and Film Industry

·         Software Proficiency: Maya, 3D Max, ZBrush, Adobe Photoshop, Illustrator, Shake

·         Works well in collaborative environments and familiar with working within deadlines

·         Positive attitude and a proven self starter, capable of providing excellent work with minimal supervision

·         Adept at learning new methods and current pipelines with swiftness and ease

 

Experience

 

 

UBISOFT Vancouver (formerly ActionPants Inc.)                                                                                   2006 - 2010

Senior Character Artist ( Modeling, Texturing and Rigging)

Projects:  Pure Football (ps3 and xBox 360),  Academy of Champions (Wii)

·         Participated in pre-production to establish project scope and objectives.

·         Created, textured and skinned various characters from concept to final with strict poly counts and texture parameters

·         Worked directly with the Art Director to ensure the consistent look according the art direction established for the game

·         Collaborated with Software Engineers to develop the Create player system for Pure Football

·         Prepared the final shots for Activision Marketing ( posing the characters in the scene, lighting and rendering)

 

ELECTRONIC ARTS, Vancouver, Canada                                                                                              2004 - 2006

Character artist ( Modeling, Texturing, Rigging)

Projects: SSX On tour,   FIFA Street 2

·         Created, textured and rigged various Characters from concept to final with strict poly counts and texture parameters

·         Worked directly with the Art Director and SG Supervisor to ensure the consistent look according the art direction established for the game

 

SPIN Production, Toronto, Canada                                                                                                                   2004

Technical Artist (Rigging, Modeling)

Projects: TV Commercials

·         Advanced character body /props rigging with convenience deformations, facial rig setups

·         Offered technical support for character animation throughout production

·         Developed new techniques and implementing them within the team

 

CALIBRE DIGITAL PICTURES, Toronto, Canada                                                                                    2003- 2004

Technical Director

Projects: Shoebox Zoo (a joint production between CBBC Scotland, Blueprint Entertainment, CBC, BBC Canada and UK Treaty), ACE lighting (to CBBC) ( action comedy, combining live-action with CGI), Lego Man, Evel Knievel

·         Created advanced character body /props rigging with convenience deformations, facial rig setups, muscle deformations

·         Offered technical support for character animation throughout production

·         Collaborated with the  animation, modeling  and lighting team leaders in more of an advisory position, setting up the systems of production as well as solving problems as they arise

·         Worked directly with the Art Director and the others Technical Directors  to ensure the consistent look according the art direction established for the movies

 

BRAVO STUDIOS, Bucharest, Romania                                                                                                 2002 – 2003

(working with Slave Studios, London, England, HRTV England, ITV, and Touchwood Animation)

Technical Artist (modeling, texture, rigging, lighting and rendering)

Projects: JITTERBUG (Tractor Tom) (26 x 10 min TV series for HRTV – England) , Freefonix, Backpackers, Kukani, BrushHead

 

·         Created characters, environments and props from 2D sketches, scale-models and photographic reference

·         Collaborated directly with the Animation Supervisor to achieve the desired models, to obtain an efficient and complex character setup and facial expressions

·         Designed characters light rigs to match the look of the approved sets

·         Rendered the Lighting of the 3D scenes into layers, and composting it in Apple Shake

·         Worked directly with the Lighting Supervisor to ensure the consistent look between episodes shots

 

MAXSYS, Bucharest, Romania                                                                                                                          2002

(working with Hahn Film, Germany)

Character and Environment Modeler, Rigger

Projects: Short TV movies (Tabaluga, Gnarfs, Crash Boom Bang), gaming (Kalisto), documentaries, TV commercials

 

TINY CREATURES, Iasi, Romania                                                                                                          2001 - 2002

Technical Director  and  Maya Instructor

·         Trained Maya for 6 months (modeling, rigging, animation, lighting, texturing, rendering,) about 150 new potential employees  and hired 30 for the production team

·         Coordinated and supervised the activity in production departments after the production began.

·         Setting up and maintaining the art production workflow and making decisions about which techniques and tools the studio should use. Coordinated, organized and distributed all paperwork from clients to department leads. Ensured that the information flow was current and regularly updated. Organized internal and external approvals.

·         Collaborated with the WEB design department to develop the 3D applications for interactive WEB sites

 

TINY CREATURES, Brasov, Romania                                                                                                    1999 -2002

(working with Stardust Entertainment Film production GmbH & Co.KG, Germany and with Slave Studio, England)

Modeler / Rigger

Projects: STEVE STARDUST, TV series ,SPHERIKS (26 x 30 min TV series for the Football World Cup 2002, Japan) with Slave Studios, England -3D ,Yazoo Wazoo, Dr Vett (a TV series for Animal Planet channel), TV commercials

·         Created a variety of 3D models (including characters and prop models, facial expressions, NURBS/Polygons and Character IK/FK setup) from 2D sketches, scale-models and photographic reference

·         Worked directly with the Animation Supervisor and the Production Director, to achieve the desired models, to obtain an efficient and complex character setup

·         Created pipelines and work flow techniques to help guide and mentor junior artists

 

ADVERTISING MARKETING CONSULTING, Brasov, Romania                                                                            1999

Graphic Designer

·         Developed concepts for campaigns, illustrated storyboards, pitched ideas to clients and created computer illustrations from client’s ideas and sketches

·         Collaborated with  Designers in production advertising campaigns for festivals, showrooms, promotional materials

 

Education

 

 

Bachelor of Science (4 years program), Transilvania University, Romania

·         Specialization in Mathematics                                                                                              1994-1998

Bachelor of Science (3 years program), Transilvania University, Romania

·         Specialization in Information Technology                                                                            1992-1995

 

Software Experience

 

Maya, 3D Max, Z-brush, Render Man, Deep Paint 3D, Adobe Photoshop, Adobe Illustrator, Corel Draw, Adobe Premiere, Shake, After Effects, PerForce

 

References Available Upon Request