Teodora Nechita
Phone: (604)9446934
Email:
teodora_nechita@yahoo.ca
Highlights
of Qualifications
·
Skilled, experienced and versatile CG Artist with more than 11
years experience in Games and Film Industry
·
Software Proficiency: Maya, 3D Max, ZBrush, Adobe Photoshop,
Illustrator, Shake
·
Works well in collaborative environments and familiar with working
within deadlines
·
Positive attitude and a proven self starter, capable of providing
excellent work with minimal supervision
·
Adept
at learning new methods and current pipelines with swiftness and ease
Experience
UBISOFT Vancouver (formerly ActionPants Inc.) 2006 - 2010
Senior
Character Artist ( Modeling, Texturing and Rigging)
Projects: Pure Football (ps3 and xBox 360),
·
Participated in pre-production to establish project scope and
objectives.
·
Created, textured and skinned various characters from concept to
final with strict poly counts and texture parameters
·
Worked directly with the Art Director to ensure the consistent look
according the art direction established for the game
·
Collaborated with Software Engineers to develop the Create player
system for Pure Football
·
Prepared the final shots for Activision Marketing ( posing the characters
in the scene, lighting and rendering)
ELECTRONIC ARTS,
Character
artist ( Modeling, Texturing, Rigging)
Projects: SSX On tour, FIFA Street 2
·
Created, textured and rigged various Characters from concept to
final with strict poly counts and texture parameters
·
Worked directly with the Art Director and SG Supervisor to ensure
the consistent look according the art direction established for the game
SPIN Production,
Technical
Artist
(Rigging, Modeling)
Projects: TV Commercials
·
Advanced character body /props
rigging with convenience deformations, facial rig setups
· Offered technical support for character animation throughout production
·
Developed new techniques and implementing them within the team
CALIBRE
DIGITAL PICTURES,
Technical
Director
Projects: Shoebox Zoo (a joint production between CBBC Scotland,
Blueprint Entertainment, CBC, BBC Canada and UK Treaty), ACE lighting (to CBBC)
( action comedy, combining live-action with CGI), Lego
Man, Evel Knievel
·
Created advanced character body /props
rigging with convenience deformations, facial rig setups,
muscle deformations
· Offered technical support for character animation throughout production
·
Collaborated with the
animation, modeling and lighting team
leaders in more of an advisory position, setting up the systems of production
as well as solving problems as they arise
·
Worked directly with the Art Director and the others Technical
Directors to ensure the consistent look
according the art direction established for the movies
BRAVO STUDIOS,
(working
with Slave Studios,
Technical
Artist (modeling,
texture, rigging, lighting and rendering)
Projects: JITTERBUG (Tractor Tom) (26 x 10 min TV series
for HRTV –
·
Created characters, environments and props from 2D sketches,
scale-models and photographic reference
·
Collaborated directly with the Animation Supervisor to achieve the
desired models, to obtain an efficient and complex character setup and facial
expressions
·
Designed characters light rigs to match the look of the approved
sets
·
Rendered the Lighting of the 3D scenes into layers, and composting
it in Apple Shake
·
Worked directly with the Lighting Supervisor to ensure the
consistent look between episodes shots
MAXSYS,
(working with Hahn Film,
Character and Environment Modeler,
Rigger
Projects: Short TV movies (Tabaluga,
Gnarfs, Crash Boom Bang), gaming (Kalisto),
documentaries, TV commercials
TINY CREATURES,
Technical Director and Maya Instructor
·
Trained Maya for 6 months (modeling, rigging, animation, lighting,
texturing, rendering,) about 150 new potential employees and hired 30 for the production team
·
Coordinated and supervised the activity in production departments
after the production began.
·
Setting up and maintaining the art production workflow and making decisions
about which techniques and tools the studio should use. Coordinated, organized
and distributed all paperwork from clients to department leads. Ensured that
the information flow was current and regularly updated. Organized internal and
external approvals.
·
Collaborated with the WEB design department to develop the 3D
applications for interactive WEB sites
TINY CREATURES,
(working with Stardust Entertainment Film production
Modeler /
Rigger
Projects: STEVE STARDUST, TV series
,SPHERIKS (26 x 30 min TV series for the Football World Cup 2002,
·
Created a variety of 3D models (including characters and prop
models, facial expressions, NURBS/Polygons and Character IK/FK setup) from 2D
sketches, scale-models and photographic reference
·
Worked directly with the Animation Supervisor and the Production
Director, to achieve the desired models, to obtain an efficient and complex
character setup
·
Created pipelines and work flow techniques to help guide and mentor
junior artists
ADVERTISING MARKETING
CONSULTING,
Graphic
Designer
·
Developed concepts for campaigns, illustrated storyboards, pitched
ideas to clients and created computer illustrations from client’s ideas and
sketches
·
Collaborated with Designers
in production advertising campaigns for festivals, showrooms, promotional
materials
Education
Bachelor of Science (4 years program),
·
Specialization in Mathematics 1994-1998
Bachelor of Science (3 years program),
·
Specialization in Information
Technology 1992-1995
Software
Experience
Maya,
3D Max, Z-brush, Render Man, Deep Paint 3D, Adobe Photoshop, Adobe Illustrator,
Corel Draw, Adobe Premiere, Shake, After Effects, PerForce
References
Available Upon Request